Descent

Descent Custom software, Javascript, WebGL Variable dimensions, silent

Mostly downwards, mostly gray.

“Descent” is an attempt to represent depth using only characters from the code page 437 (CP437 for short, or “extended ASCII”).
The viewer is taken on an infinite journey along a column made of characters; the characters lose their original meaning and become shapes, structure.

Keys

i  toggle info
↓↑ change scale
n  toggle noise/glitch
s  toggle shading
f  toggle colors
p  save 1× .png image
P  save 4× .png image
t  save 2d scene as .txt file
v  save voxel data as .txt file
c  hide cursor
f  enter fullscreen

Some visual settings can be set or changed through URL parameters; especially values for scale and fps will help adapt the project to different display sizes by adjusting character height and playback speed.

URL parameters

scale        pixel scaling
fps          frame rate cap
canvasWidth  force canvas width
canvasHeight force canvas height 
noShading    disable shading 
noNoise      disable noise/glitch
noColor      disable color
bgColor      background color (0x000)
voxelWidth   voxel width
voxelHeight  voxel height 
texture      custom texture (FTS)

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