In aerial photos from 1945, you can see dozens of buildings crammed around the main street of Gallarta - a town 13 km northwest of Bilbao. The street leads to a small open pit where they extract iron. Images from 1956 and 1965 show how the road becomes shorter, and houses once surrounded by fields are now on the pit's edge. Some of them disappeared to facilitate access to the ore. The mine grew, consuming mountains, meadows, and settlements.
Gallarta disappeared in 1977, replaced by a chasm extending across the area until today. The open pit extraction in the mine stopped being profitable only six years later. The scar it left on the surface of the mountainous area is a monument to the disappearance of this and numerous other towns with similar stories.
Cantera is a project that brings these stories to a non-physical, generative space. It replaces atoms of stone and soil with digital bits. It draws landscapes inspired by the imagery of Basque stone quarries and iron mines and writes narratives about non-existent habitats where the boundaries between extraction, shelter, and natural forms become indistinct.
Library
js@na
Display Notes
The project is best viewed full screen on vertical displays at resolutions between 1080x1920 to 2160x3840.
The size of the image generated by the algorithm adapts to the size of the browser’s window. Higher resolutions result in longer rendering time. Add parameters “w” (width) and “h” (height) to the end of the URL address to force a different size, e.g. “?w=1350&h=2400”. Please note that the algorithm will adjust the resolution to the aspect ratio of 9:16.
The distribution and behaviour of the animated elements (birds and people silhouettes) vary between different resolutions.
Creative Credits
All drawing and geometric methods are written in JavaScript by mrkswcz except for the following: Alea random number generation by David Bau based on an algorithm by Johannes Baagøe (MIT License); OpenSimplex Noise by Josh Forisha (Unlicense: CC0 1.0); For terrain generation, I adapted Hydraulic-Erosion by Sebastian Lague (MIT License). The project was compiled using the starter project by James Merill (MIT License).
Artist Website
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0x0a1bbd57033f57e7b6743621b79fcb9eb2ce3676-39
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