Bright

By what means can color be unraveled through light? How can the connection and interaction between hues be experimented with? And, how does saturation, size, distance and perspective affect our perception of tone and brightness?

Bright is an elementary attempt at exploring these queries by creating a grid display of neon lights that converge towards a single vertex. Eye-blinding brightness and high but variable saturation that show light bulbs of variable wear and tear, together with a changing grid size and variable girth and length of the lights become the basis of the algorithm.

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