300 unique artworks
Released in solo Exhibition
Bokeh
In Bokeh, sculptures, lighting, and digital works engage viewers in performative interaction, uncovering subtle layers of form and light.
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In Bokeh, Michael Kozlowski unites algorithmic artistry with refined physical craftsmanship, creating sculptures, lighting, and digital works that explore the interplay of light, form, and the complexity of perception.
At the heart of the Bokeh collection lie three hundred unique digital artworks, generated by the base algorithm that informs every physical piece. Collectors will have the rare opportunity to acquire one of thirty exclusive wall sculptures, each a tangible expression of its digital counterpart. These sculptures, sold after the digital auction on a first-come, first-served basis, embody the connection between the digital and the material, merging code and craft.
RELEASE DATE
21 Oct 2024
LIBRARY
three@0.160.0
DISPLAY NOTES
Use the following keyboard interactions: N- view 3d scene P- enable/disable pathtracing S- save screenshot
CREATIVE CREDITS
All of the photoreal rendering was adapted from Garrett Johnson's incredible ThreeJS pathtracing library (https://github.com/gkjohnson). Thank you Garrett!
SALES NOTES
These digital works are sold in a ranked auction. Winning bids will be eligible for the purchase of a unique, matching wall sculpture of the digital work. Sculptures are limited to thirty and will be sold first come, first serve. Only one sculpture per digital artwork may be purchased. Production will begin immediately after the sale. Sculptures will be shipped in order of mint, and we intend to ship all sculptures within 8 weeks of order of purchase. No returns.
RELEASE DETAILS
300 works released with Ranked Auction Minter on 21 Oct 2024
TAGS
ARTIST SITE
https://mpkoz.com...
PROJECT ID
0xab0000000000aa06f89b268d604a9c1c41524ac6-496
CONTRACT
Etherscan
LICENSE
CC BY-NC 4.0
ABOUT THE ARTIST
b. Kalispell, MT Lives and works in Seattle, WA
Michael Kozlowski (mpkoz) is an American media artist and software developer based in Seattle. His artistic practice revolves around real-time graphics, mixed reality, and interactivity. He explores the evolving landscape of digital media as it transitions from two to three dimensions, incorporating live or prerecorded two-dimensional video and ph...
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