INTERVIEW

In Conversation with Laya Mathikshara and Santiago on Cerebellum

by Jordan Kantor

13 Feb 2023

Laya Mathikshara was born and raised in Chennai, India. She is a fifteen-year-old digital artist, who currently attends high school. Mathikshara’s creative expression began in traditional art forms, however she began to explore creative coding during the Covid-19 pandemic. In addition to her work in generative art, she uses 3D and virtual reality programming to explore the interdisciplinary intersection of art, technology, and science.

Santiago was born in Barcelona, Spain in 1982, in the heyday of personal computing and the emergence of video games. This coincidence of biography and cultural evolution led to his fascination with technologically derived aesthetics. Santiago’s work utilizes code as a creative driver. He employs mathematical principles, physic simulations, genetic algorithms, and AI to manipulate machine-interpretable routines. Santiago regards coding as a form of transhumanistic poetry, a common ground between humans and machines, and his creative work centers around questions of technology’s synthetic nature, relation to society, and role in the evolution of the human species.

Jordan Kantor: Hello, folks. Let me start by expressing our collective enthusiasm for your collaborative project, Cerebellum. Great work, and thank you for choosing to release it on Art Blocks. Santiago, we are pleased to welcome you back on the platform following your solo releases of 3:19 and Cosmodesias. And Laya, welcome! Perhaps we can start with you: can you talk a bit about how you first got into making art?

Laya Mathikshara: I was born, raised, and still live in Chennai, a city suffused with culture and tradition. It is considered to be the home of various art forms, ranging from Bharatanatyam dance to Tanjore paintings. Being very closely attached to the Tamil tradition, I have always had an interest in art. When the pandemic happened, what had been interests developed into concrete traits and habits. I found it incredibly life-changing in a lot of aspects—both positive and negative. When I was thirteen years old, I started pursuing my passion for art through digital forms. I absolutely enjoyed being an artist. As a school-going student, I gained a deeper exposure to technological tools through school activities and clubs. As my interest in tech grew bigger, I began mixing it with art. I really enjoy exploring the possibilities I see at the intersection of art and tech. 

Laya Mathikshara, Still from What is Creativity? (Verbal), 2021. Live view. .png
Laya Mathikshara, Still from What is Creativity? (Verbal), 2021. Live view.

JK: The pandemic affected so many people in so many different ways. It is remarkable to hear how this global disruption unexpectedly created an occasion for you to bring your interests in art and technology together and to start to develop them. Can you each talk a bit more about the development of your creative processes more generally, and how you first got into digital or generative art? Perhaps you can start, Santiago?

Santiago: Sure. At the beginning of my career, I considered myself more of an artisan. In a way, the passion and dedication for my craft were the main drivers of my artworks and their purpose of existence. As my work has developed, I have recognized that the concept of time has emerged as a central and recurring subject. Although this might not be present in Cerebellum per se, in my solo work I try treat time in the way the Romantic artists treated nature: as research into the sublime, exposing the juxtaposition of the subjective (emotion) and objective (an observable but often unsurmountable reality).

As for digital art, I’ve been exploring the generative medium since I started designing, fifteen years ago. I am fascinated by the expressive visual richness that coding affords. As my practice has evolved, I have transitioned from thinking of my work as a design service to an art product, always maintaining my procedural or generative approaches.

Santiago, Cosmodesias #78, 2022. Live view..png
Santiago, Cosmodesias #78, 2022. Live view.

LM: As I mentioned before, during the pandemic, I began exploring digital art just as a hobby. I specifically choose 3D animation, as I found it highly interesting to simulate and make impossible things come true. I started with Blender, by watching courses and tutorials online. As my interest in 3D continued to grow, I slowly began exploring different tools. Simultaneously, my exposure to tech caught my interest, and when I began mixing them, the world of computational art opened up for me.

Laya Mathikshara, Still from Distraction, 2021. Live view. .png
Laya Mathikshara, Still from Distraction, 2021. Live view.

JK: Two very different timelines. Can you each detail how you discovered the blockchain as a medium for art?

S: In fact, I discovered the blockchain as a medium for art through Art Blocks. I was interested in finding a way to reinforce the idea of code itself being art, which led me to learn about on-chain art specifically, and ultimately to Art Blocks!

LM: For me personally, the concept of ownership on the blockchain and the authenticity that it provides caught my attention, and made me feel it is a medium of art.

JK: Since this is a collaborative project, can you each talk a bit about working together? One can certainly draw aesthetic connections between your individual practices, but can you tell us a bit about how you met, and how the project came about?

LM: I’ve always been a fan of Santi’s work. I’ve been following him on Instagram for a while. I had the idea of using reinforcement learning on-chain and some basic visuals. His style of work seemed like a perfect fit for this idea—beyond perfect. So I reached out, and the journey began almost a year ago … 

Santiago_3-19_border.jpg
Santiago, Composite image of 3:19, 2022. Live view.

S: Laya reached out with the idea of using Andrej Karpathy’s ConvNetJS library to create an artwork based on an artificial neural network. We experimented with several formal approaches, until we decided the final form of Cerebellum. Finally, we took the daunting task of porting that insanely large codebase into something “blockchain digestible.” 

JK: It’s come a long way, and we think you’ve arrived somewhere new and exciting with this. Are there any other recent accomplishments you’d like to share?

LM: I am quite proud to say that one of my works was featured this past winter in the Refraction Festival as part of Miami Art Week in 2022.

S: For my part, last year I gave myself the chance to dedicate fully to my art practice and dig deeper into the blockchain. I published the two collections you mentioned above with Art Blocks, and another with Gen.art (≈ 3000). In the physical world, I also had the opportunity to exhibit an installation entitled The Spectacle of Society at Gray Area in San Francisco.

JK: It sounds like a productive year for you both. To the project at hand now: can you each tell us a bit about Cerebellum?

S: Cerebellum is a multi-layered project. We believe it is one of the first on-chain pieces that is driven by a neural network. It is astonishing and mesmerizing in equal measure to observe how the network evolves, producing different movement flows through the visual components that comprise each piece. At a moment where AI based/derived art is increasingly gaining exposure, Cerebellum exposes the learning process, which, in a way, is similar to the building blocks with which this new “AI art” is being created. 

Laya Mathikshara and Santiago, prototype for Cerebellum. .jpeg
Laya Mathikshara and Santiago, prototype for Cerebellum

LM: I would also like to highlight the fact that this is one of the very few works (and if I am not wrong, the only work on Art Blocks) made with reinforcement learning and 3D visualization along with aspects like intractability and dynamicity. I personally feel that the combination of all these aspects, with a touch of creativity, makes this work special. :) 

Laya Mathikshara and Santiago, screenshot of programming interface with work-in-progress for Cerebellum. .jpeg
Laya Mathikshara and Santiago, screenshot of programming interface with work-in-progress for Cerebellum.

JK: That is fascinating. Can you tell us a bit more about the layers, and what we might look for in the series as it is revealed?

S: Yes. Cerebellum works on several visual layers. The lowest layer is a constantly evolving neural network being trained via Q-learning. On top of that fundamental layer, several visualization systems act as “windows,” providing a view into this black-boxed learning process. The compositions of different Cerebellum outputs will be quite diverse and affected by how each piece’s network evolves over time, based on intrinsic parameters of the piece’s agent. Cerebellum is also highly interactive, allowing the viewer to re-compose the windows by dragging them or using key commands to visualize different aspects of the piece. There is even a 3D view! :)

Laya Mathikshara and Santiago, prototype for Cerebellum. .png
Laya Mathikshara and Santiago, prototype for Cerebellum

LM: I would recommend the viewers to look for themselves in the art. That’s us, it’s you and me. We explore; we exploit. We learn from mistakes, but we also try to learn the pattern to avoid mistakes and just hit success most of the time. That’s precisely what our art is trying to do. It’s modeling us, on-chain; permanently, immutably. A seemingly random motion that has a meaning and story for every move it makes. Viewing our art through the various lenses makes the motion visually appealing in different ways. 

JK: I am sure viewers will enjoy seeing the Cerebellum develop its “brain” through the modeling of trial and error. It’s an interesting and visually engaging speculation about learning in general. Is there anything else you’d like to share that would help viewers approach and appreciate this work?

LM: I’d say: enjoy the motion of an AI agent going from a “baby” (not knowing anything) to an “adult” with the best optimal strategy to navigate life. 

S: It is very interesting to play around with the keyboard’s “t” toggle, which alternates between the network training and trained states. If left alone over time, the movement that drives Cerebellum will become more smooth, sophisticated, and effective at navigating space, deriving simultaneously into cleaner and more subtle flows into its set of visualization layers.

Laya Mathikshara and SantiagoCerebellum _0_2D-3D_2023.png
Laya Mathikshara and Santiago, Cerebellum #0, 2023. Live view.

JK: Definitely something to keep an eye on. Thank you, Laya and Santiago for this conversation and for lending some insights into your creative practice, your collaboration, and the particularities of Cerebellum. What is the best way for people to learn more about and follow your work?

Santiago

Website: proper-code.com

Instagram: @____santi____

Twitter: @glitch_life

Laya Mathikshara

Website: layamathikshara.com

Instagram: @layamathikshara

Twitter: @layamathikshara

Linkedin: linkedin.com/in/layamathikshara